Frostpunk is taking a somber look at what survival of a society means in a video game.
The game will set players up as the ruler of “the last bastion of humanity,” a steam-powered city located in the midst of a frozen wasteland. Survival of the city, not the individual is the only thing that matters.
While it is a city builder, this is not Sim City.
The world of Frostpunk examines what a society would look like in a dangerous, frozen world where steam-powered technology has been developed in order to survive in the bitter cold. Frostpunk will feature “complex and demanding gameplay” where players will face tough moral choices, according to the developers.
Lead designer Jakub Stokalski said, Frostpunk won’t be like SimCity, where you have a problem with crime and you build three police stations and that solves your problem.”
The challenges will be complex, decisions will have consequences, and people are going to die. Frostpunk focuses on “empathy and decision-making rather than optimization and resource management”.
“This is a deeply serious game created for a mature gamer,” creative director Michal Drozdowski. “Looking back at This War of Mine, we’re pushing boundaries even further, but we’re not pointing at reality in the same fashion. We’re putting human nature under a microscope to ask about what happens when people need to stay alive.”
Frostpunk will feature strategy and management elements, but will mainly be an “emotion-driven” game.
In “This War of Mine”, 11bit Studios first game, the player played a civilian in a city besieged by war. Needed to fight for resources such as food, medicine, and shelter while trying to avoid soldiers and other hostile scavengers.