The game will set players up as the ruler of “the last bastion of humanity,” a steam-powered city located in the midst of a frozen wasteland. Survival of the city, not the individual is the only thing that matters.
The city is seen but shortly in the new trailer – “Whiteout”.
“Frostpunk takes on what people are capable of when pushed to the limits, what interests us is what society [will] do to survive and how it changes in the process. How survival, in the end, leaves us different beings. If worse, better, stronger, weaker or, last but not least, more or less humane—that is debatable.” – 11 bit said.
The lead designer Jakub Stokalski told Eurogamer that Frostpunk won’t be like SimCity, “where you have a problem with crime and you build three police stations and that solves your problem.” Its challenges will be complex, decisions will have consequences, and people are going to die.
“If you look at references for survival in extreme environments, things like Amazon expeditions and crashes of planes in deep mountains where people didn’t have anything to eat and they have to eat something… It gets pretty grim,” Stokalski said. “We don’t shy away from that.”