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Star Citizen logo

Star Citizen logo

[/vc_column_text][/vc_column][vc_column width=”1/3″][vc_column_text]Developer

  • Cloud Imperium Games
  • Foundry 42

Release Date

[highlight background=”#333″ color=”#ffcc00″]tbd 2016[/highlight][/vc_column_text][/vc_column][vc_column width=”1/3″][vc_column_text]Websites

Platforms

  • Windows PC
  • Linux
[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width=”1/1″][heading heading_text=”Summary”][vc_column_text]Star Citizen is an upcoming space trading and combat simulator video game for Microsoft Windows and Linux.

Star Citizen will consist of two main components: First-person space combat and trading with first-person shooter elements in a massively multiplayer persistent universe and customizable private servers, and a branching single-player and drop-in co-operative multiplayer campaign titled Squadron 42. The game is built on a modified CryEngine and will feature Oculus Rift support.

Both Star Citizen and Squadron 42 are set in a 30th-century Milky Way centered on the fictional United Empire of Earth (UEE), an analogue of the late Roman Empire. A central theme of the game is citizenship – or lack thereof – in the UEE, which must be earned through player actions such as completing a period of military service. It is anticipated that citizens will enjoy certain in-game benefits, like paying a reduced tax rate, but the exact details are yet to be determined.

A strong focus will be placed on player interaction, with player behavior influencing and being influenced by a dynamic economy system.[13]

Star Citizen and Squadron 42 are produced by Chris Roberts’ company Cloud Imperium Games and its European counterpart Foundry 42 and marketed under the Cloud Imperium Games subsidiary Roberts Space Industries. Roberts’ previous works include games such as Wing Commander, Wing Commander: Privateer, Starlancer and Freelancer.[/vc_column_text][/vc_column][/vc_row]